Dear Hiring Manager,
Thank you for opening this. I'm Aldino Satria, a product and interface designer working from Banten, Indonesia, across time zones. I want to make your shortlist an easy call.
I started in 2015 on college projects. In 2019 I took an internship at an agency called Flitts, and a month in, Stockbit gave me my first real seat as a UI/UX designer. I've built for startups since: interfaces, design systems, and the path from a lost user to a finished task.
At Stockbit I built the design system from zero with one other designer and four engineers, and the hard part was getting people to use it, not drawing the components. In 2025 I designed the Bythen Store UX solo inside a launch team in under three weeks, and it sold out its launch batch in the first hours.
I read the brief, then I read what the brief is afraid to say. I'm open to full-time and freelance work. My resume, references, and case studies are a click away, and I'll walk you through any of it on a call.
Dear Design Lead,
You care less about my metrics and more about how I think, so here's my hand. My instinct is to find the smallest system that solves the most cases, then defend it.
At Stockbit I built the design system from zero, and the real work was adoption. A clean Figma library sits unused if people build around it. So I turned asking for help into a habit: an open call room and a Slack channel where designers and engineers worked out whether a component fit or the system needed to grow. On tokens I held one design intent steady while iOS and Android kept their own naming, camelCase on one side, snake_case on the other.
I review by asking questions, not by redlining. I'd rather raise the floor of a whole team than be the lone hero on one screen.
I stay close to the build. I have no deep engineering background to hide behind, so I learn by breaking things and looking closer. I prototype with AI in the room now, and this site is one of those prototypes: I designed it and built it by directing AI until the seams stopped showing.
Dear Founder,
You don't have quarters to find out whether an idea works. You have a runway, and I design for that constraint. My job is to help you validate the market, design the right thing, and put a testable prototype in real hands in days.
I work fast when the stakes are real. In 2025 I designed the Bythen Store UX solo, inside a launch team, in under three weeks, and it sold out its launch batch in the first hours. I learned the other half the hard way: at Bibit I shipped a redesign direction the team believed in, and it lost because we designed from our assumptions before we tested them. Now I decide what to build before I make it pretty.
Speed is the part I added since. I prototype with AI in the room, so a fuzzy vision turns into something clickable you can put in front of customers and investors in days. This site is one of those prototypes, designed and built that way.
Bring me what you can't see in your product yet, and I drag it into the light before you spend the build money. Tell me what you're trying to learn, and I'll tell you the fastest honest way to find out.
Dear Fellow Designer,
No pitch here, only the honest version. I started in 2015 on college projects with no idea what I was doing, and that was the point. I learned to be useful before I learned to be precious.
The work I'm proudest of rarely fits a case study. The internal Bibit redesign that never shipped taught me more than the ones that did. These days I explore on my own, mostly with AI in the room, and I follow it even when it loses me. This site is where that went: I designed it and built it by directing AI, breaking it, and looking closer until it held.
Off-screen I dragged one of my old Vespas back from years in the garage, and next I take it out for some asphalt. If you're early in this, or stuck on something, my inbox is open. We're all figuring it out; some of us hide it better.